using System; using TMPro; using UnityEngine.Events; namespace UnityEngine.Localization.Components { /// /// Component that can be used to Localize a TMP_FontAsset asset. /// [AddComponentMenu("Localization/Asset/Localize TMPro Font Event")] public class LocalizeTMProFontEvent : LocalizedAssetEvent { } [Serializable] public class LocalizedTMProFont : LocalizedAsset { } [Serializable] public class UnityEventFont : UnityEvent { } }