using System;
using TMPro;
using UnityEngine.Events;
namespace UnityEngine.Localization.Components
{
///
/// Component that can be used to Localize a TMP_FontAsset asset.
///
[AddComponentMenu("Localization/Asset/Localize TMPro Font Event")]
public class LocalizeTMProFontEvent : LocalizedAssetEvent
{
}
[Serializable]
public class LocalizedTMProFont : LocalizedAsset { }
[Serializable]
public class UnityEventFont : UnityEvent { }
}