%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c332d1eba5f3e4a13955c85824ab978f, type: 3} m_Name: GameState m_EditorClassIdentifier: _guid: 159f9c22d98e249ceb08f2c5de2311a4 description: Holds the current game state, and fires an event to notify when Combat state is entered or left _currentGameState: 6 _previousGameState: 0 _onCombatStateEvent: {fileID: 11400000, guid: 3c3f87199559eb0418616aedad568b71, type: 2}