using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Paths are used to determine the connecting entrances and exits between Locations. /// They don't have a direction, so the same path SO can be reused both ways, by referencing it in the appropriate LocationEntrance and LocationExit scripts in the scene. /// [CreateAssetMenu(fileName = "BetweenLocation1AndLocation2", menuName = "Scene Data/Path")] public class PathSO : ScriptableObject { }