using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIManager : MonoBehaviour { public static UIManager Instance; private void Start() { Instance = this; CloseUIDialogue(); } [SerializeField] DialogueUIController dialogueController; public void OpenUIDialogue(DialogueLineSO dialogueLine) { dialogueController.SetDialogue(dialogueLine); dialogueController.gameObject.SetActive(true); } public void CloseUIDialogue() { dialogueController.gameObject.SetActive(false); } }