using UnityEngine; public class LoadingScreenManager : MonoBehaviour { [Header("Loading screen Event")] //The loading screen event we are listening to [SerializeField] private BoolEventChannelSO _ToggleLoadingScreen = default; private void OnEnable() { if (_ToggleLoadingScreen != null) { _ToggleLoadingScreen.OnEventRaised += ToggleLoadingScreen; } } private void OnDisable() { if (_ToggleLoadingScreen != null) { _ToggleLoadingScreen.OnEventRaised += ToggleLoadingScreen; } } private void ToggleLoadingScreen(bool state) { gameObject.SetActive(state); } }