using UnityEngine; using UnityEngine.Localization; // Created with collaboration from: // https://forum.unity.com/threads/inventory-system.980646/ [CreateAssetMenu(fileName = "LocalizedItem", menuName = "Inventory/Localized Item")] public class LocalizedItemSO : ItemSO { [SerializeField] private bool _isLocalized = false; [SerializeField] private LocalizedSprite _localizePreviewImage = default; public override bool IsLocalized => _isLocalized; public override LocalizedSprite LocalizePreviewImage => _localizePreviewImage; }