using UnityEngine; using UOP1.StateMachine; using UOP1.StateMachine.ScriptableObjects; //TODO: Cleanup all the Actions related to jump particles, there are too many specific scripts now [CreateAssetMenu(fileName = "PlayLiftoffJumpParticlesAction", menuName = "State Machines/Actions/Play Liftoff Jump Particles Action")] public class PlayLiftoffJumpParticlesActionSO : StateActionSO { } public class PlayLiftoffJumpParticlesAction : StateAction { //Component references private DustParticlesController _dustController; public override void Awake(StateMachine stateMachine) { _dustController = stateMachine.GetComponent(); } public override void OnStateEnter() { _dustController.PlayLandParticles(1f); //Same particles as the landing, but with full power } public override void OnUpdate() { } }