using UnityEditor;
using UnityEngine;
///
/// Custom base editor class. Inherited from Editor class.
/// Contains handy method to use.
///
public class CustomBaseEditor : Editor
{
///
/// Draw reference information about script being edited.
///
/// Inspected type.
public void DrawNonEdtiableScriptReference() where T : Object
{
//Make GUI not editable.
GUI.enabled = false;
//Draw reference information about script being edited
if (typeof(ScriptableObject).IsAssignableFrom(typeof(T)))
EditorGUILayout.ObjectField("Script", MonoScript.FromScriptableObject((ScriptableObject)target), typeof(T), false);
else if (typeof(MonoBehaviour).IsAssignableFrom(typeof(T)))
EditorGUILayout.ObjectField("Script", MonoScript.FromMonoBehaviour((MonoBehaviour)target), typeof(T), false);
//Make GUI editable
GUI.enabled = true;
}
}