using UnityEngine; using UOP1.StateMachine; using UOP1.StateMachine.ScriptableObjects; [CreateAssetMenu(fileName = "ClearInputCache_OnEnter", menuName = "State Machines/Actions/Clear Input Cache On Enter")] public class ClearInputCache_OnEnterSO : StateActionSO { protected override StateAction CreateAction() => new ClearInputCache_OnEnter(); } public class ClearInputCache_OnEnter : StateAction { private Protagonist _protagonist; private InteractionManager _interactionManager; public override void Awake(StateMachine stateMachine) { _protagonist = stateMachine.GetComponent(); _interactionManager = stateMachine.GetComponentInChildren(); } public override void OnUpdate() { } public override void OnStateEnter() { _protagonist.jumpInput = false; _protagonist.attackInput = false; _interactionManager.currentInteraction = InteractionType.None; } }