using System.Collections; using System.Collections.Generic; using UnityEngine; public class UISettingTabsFiller : MonoBehaviour { [SerializeField] private UISettingTabFiller [] _settingTabsList = default; public void FillTabs(List settingTabs) { for (int i = 0; i < settingTabs.Count; i++) { _settingTabsList[i].SetTab(settingTabs[i], i == 0); } } public void SelectTab(SettingTabType tabType) { for (int i = 0; i < _settingTabsList.Length; i++) { _settingTabsList[i].SetTab(tabType); } } }