using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Components; public class InspectorDescriptionFiller : MonoBehaviour { [SerializeField] private LocalizeStringEvent _textDescription = default; [SerializeField] private LocalizeStringEvent _textName = default; public void FillDescription(Item itemToInspect) { _textName.gameObject.SetActive(true); _textDescription.gameObject.SetActive(true); _textName.StringReference = itemToInspect.Name; _textDescription.StringReference = itemToInspect.Description; } }