using UnityEngine;
using UnityEngine.Events;
///
/// This class is a used for scene loading events.
/// Takes an array of the scenes we want to load and a bool to specify if we want to show a loading screen.
///
[CreateAssetMenu(menuName = "Events/Load Event Channel")]
public class LoadEventChannelSO : ScriptableObject
{
public UnityAction OnLoadingRequested;
public void RaiseEvent(GameSceneSO[] locationsToLoad, bool showLoadingScreen)
{
if (OnLoadingRequested != null)
{
OnLoadingRequested.Invoke(locationsToLoad, showLoadingScreen);
}
else
{
Debug.LogWarning("A Scene loading was requested, but nobody picked it up." +
"Check why there is no SceneLoader already present, " +
"and make sure it's listening on this Load Event channel.");
}
}
}