using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Components; using TMPro; using UnityEngine.UI; public class UIInteractionItemFiller : MonoBehaviour { [SerializeField] LocalizeStringEvent _interactionName = default; [SerializeField] UIButtonPromptSetter buttonPromptSetter = default; public void FillInteractionPanel(InteractionSO interactionItem) { _interactionName.StringReference = interactionItem.InteractionName; bool isKeyboard = true; // bool isKeyboard = !(Input.GetJoystickNames() != null && Input.GetJoystickNames().Length > 0); buttonPromptSetter.SetButtonPrompt(isKeyboard); } }