using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Components; using TMPro; public class UIInteractionItemFiller : MonoBehaviour { [SerializeField] LocalizeStringEvent interactionName; [SerializeField] TextMeshProUGUI interactionKeyButton; public void FillInteractionPanel(InteractionSO interactionItem) { interactionName.StringReference = interactionItem.InteractionName; interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on } }