using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Localization.Components; public class InventoryButtonFiller : MonoBehaviour { [SerializeField] private LocalizeStringEvent _buttonActionText = default; [SerializeField] private Button _buttonAction = default; public void FillInventoryButtons(ItemType itemType, bool isInteractable = true) { _buttonAction.interactable = isInteractable; _buttonActionText.StringReference = itemType.ActionName; } }