using System.Collections; using System.Collections.Generic; using UnityEngine; public class CookingInventoryInspectorFiller : MonoBehaviour { [SerializeField] private InspectorPreviewFiller _inspectorPreviewFiller = default; [SerializeField] private InspectorDescriptionFiller _inspectorDescriptionFiller = default; [SerializeField] private RecipeIngredientsFiller _recipeIngredientsFiller = default; public void FillItemInspector(Item itemToInspect, bool[] availabilityArray) { _inspectorPreviewFiller.FillPreview(itemToInspect); _inspectorDescriptionFiller.FillDescription(itemToInspect); _recipeIngredientsFiller.FillIngredients(itemToInspect.IngredientsList, availabilityArray); } }