using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
///
/// This class is responsible for starting the game by loading the persistent managers scene
/// and raising the event to load the Main Menu
///
public class InitializationLoader : MonoBehaviour
{
[SerializeField] private GameSceneSO _managersScene = default;
[SerializeField] private GameSceneSO _menuToLoad = default;
[Header("Broadcasting on")]
[SerializeField] private AssetReference _menuLoadChannel = default;
private void Start()
{
//Load the persistent managers scene
_managersScene.sceneReference.LoadSceneAsync(LoadSceneMode.Additive, true).Completed += LoadEventChannel;
}
private void LoadEventChannel(AsyncOperationHandle obj)
{
_menuLoadChannel.LoadAssetAsync().Completed += LoadMainMenu;
}
private void LoadMainMenu(AsyncOperationHandle obj)
{
obj.Result.RaiseEvent(_menuToLoad);
SceneManager.UnloadSceneAsync(0); //Initialization is the only scene in BuildSettings, thus it has index 0
}
}