using UOP1.Factory;
using System.Collections.Generic;
using UnityEngine;
namespace UOP1.Pool
{
///
/// A generic pool that generates members of type T on-demand via a factory.
///
/// Specifies the type of elements to pool.
public abstract class PoolSO : ScriptableObject, IPool where T : IPoolable
{
protected readonly Stack _available = new Stack();
public abstract IFactory Factory { get; set; }
protected virtual T Create()
{
return Factory.Create();
}
public virtual T Request()
{
T member = _available.Count > 0 ? _available.Pop() : Create();
member.OnRequest();
return member;
}
public virtual IEnumerable Request(int num = 1)
{
List members = new List(num);
for (int i = 0; i < num; i++)
{
members.Add(Request());
}
return members;
}
public virtual void Return(T member)
{
member.OnReturn(() =>
{
_available.Push(member);
});
}
public virtual void Return(IEnumerable members)
{
foreach (T member in members)
{
Return(member);
}
}
public virtual void OnDisable()
{
_available.Clear();
}
}
}