# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ /UserSettings/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ .vscode/ # Idea cache directory .idea/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt debug.log # Builds *.apk *.unitypackage #Mac invisible folder files *.DS_Store # Crashlytics generated file crashlytics-build.properties # Any image or video created by the Recorder package /Recordings/ # Package related files that can be ignored or are better kept user-specific ProjectSettings/Packages/com.unity.probuilder/Settings.json ProjectSettings/Packages/com.unity.polybrush/Settings.json /ProjectSettings/Packages/com.unity.progrids/Settings.json /ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json Assets/Polybrush Data* Assets/PolybrushData* # Asset Bundles folder and .bin file /Assets/StreamingAssets *.bin # A marker file which is used to decide whether to run the first-launch experience, for example show the welcome dialog InitCodeMarker # Tutorial Framework has a backup option for the project's content, let's ignore the possible backup folder /Tutorial Defaults/