Ciro Continisio
0727f56c
Tweaked player movement speed
3 年前
Ciro Continisio
6bd5deac
Added reverb zones
3 年前
Ciro Continisio
f8947aa6
Sound tweaks and timing
Tweaked SFX timing on animation clips
3 年前
GitHub
654a5507
Stop audio cue when associated Component is destroyed ( #455 )
3 年前
Ciro Continisio
3fbaa255
Audio file tweaks
Volumes adjusted, faded out all cut clips
3 年前
GitHub
d5fb01f9
Add lightmap scale setter tool ( #452 )
* Add component with settable field, clamped to [0,1] range
* Get all MeshRenderers in component & children (recursively)
* Modfiy lightmap scale of all MeshRenderers
* Cleanup/comments
* Move tool to Scripts/EditorTools
* Update LightmapScaleSetter.cs
Removed the cap at 1f
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
3 年前
Amel
eab29e55
Smaller range for reward droppables when positioned
3 年前
Amel
8994f2dd
Organized SM configs in folders
3 年前
Ciro Continisio
a8343b05
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Amel
01e75470
Tweaking end conversation state for BardHare SM
3 年前
Amel
b5b71e0f
Adding fallen tree for bard hare on testing ground scene
3 年前
Amel
3e9620c3
Bard hare state machine tweaks after animation updates
3 年前
Ciro Continisio
5df561c9
Fix to camera shake bug
Removed lambda expression
Added unregister from the event
Removed unnecessary null checks
3 年前
Ciro Continisio
86579ca9
Camera tweaks
Tweaks to the prefab
Added Ground layer, camera now avoids that (but landmasses not on the Ground layer yet)
3 年前
GitHub
9fd51f47
Add camera shake on protagonist hit. ( #454 )
* Add camera shake on protagonist hit.
* add cam shake on critters hit
3 年前
GitHub
14e99162
Fix null reference in state machine editor ( #451 )
3 年前
Ciro Continisio
d2ffcb9e
Added IK and new animations for BardHare
Adeed IK to the legs
Created new Sing_Sitting and Sing_Sitting2 sing variations
Created a new Listening animation starting from a talk one
3 年前
Ciro Continisio
1b98a3e3
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
3 年前
uChema
62ba1135
Remove test debugging
3 年前
uChema
71dcdcfd
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
80582a3d
Skyboxes for Forest and Forest Entrance
3 年前
uChema
d36df8f3
Adding save to disk on questline update
3 年前
Ciro Continisio
53cfbb69
Camera tweaks
3 年前
Ciro Continisio
9e2212b4
Entry/exit fixes
3 年前
Ciro Continisio
fabdc101
Fix for SaveSystem
3 年前
Ciro Continisio
a10b5dae
ProBuilder fixes
3 年前
Ciro Continisio
709521fa
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
3 年前
Ciro Continisio
51187a9d
Location work
3 年前
Ciro Continisio
8b71c981
Quality settings and post-fx
Changed MSAA from 8x to 2x again
3 年前
Ciro Continisio
34861adb
Location entrance camera
We can now configure a custom camera shot for each location entrance
3 年前
Ciro Continisio
1c06f55d
Added fog to shaders
3 年前
Ciro Continisio
dc51f9ac
More scenery work
3 年前
uChema
d3f9b548
Added save Questline status
3 年前
Ciro Continisio
636d8dbd
Lighting tweaks
3 年前
uChema
283617f7
Creating Win/Lose quests and how to handle - Saving quests WIP
3 年前
Ciro Continisio
2e9fcf21
BigTree shadow caster tweaks
Created custom shadow casting geometry for BigTrees, to get more light in the forest
3 年前
GitHub
efc7518c
Fix fade-in volume. When fade in, volume is restored to 1 not the volume of the setting. ( #425 )
Set the end value of DOFade to the value of the setting
Co-authored-by: Lee Hun <ceo.lhsg@gmail.com>
3 年前
uChema
53aaeb3f
Fix Quest SOs
3 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
37e5adb2
Fix Quests SO
3 年前
Ciro Continisio
3baf3a06
Updated Animation Rigging to 1.1.0
3 年前
Ciro Continisio
7798b04e
Addressable changes
Packaged more files into Addressables
3 年前
GitHub
22511559
Update README.md
3 年前
Ciro Continisio
38af1d45
PigChef tweaks
Added jump and land sfx
Jump animation now broken in 3 states (liftoff, in air, land)
Added extra late transition between cane swings, so the character is never waiting idle too long when the attack button is pressed
3 年前
Ciro Continisio
c0958996
Updated project to 2020.3.12f1
Updated relevant packages
Fixed 2 animation clips that behaved differently
3 年前
Ciro Continisio
8167037b
Worldbuilding
3 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
4 年前
Ciro Continisio
53d9fe16
Scene work
4 年前
Ciro Continisio
8d6a3cb2
Audio tweaks
4 年前