23 次代码提交 (b472d7a2-b5db-4a68-b776-ef5facf01810)

作者 SHA1 备注 提交日期
Ciro Continisio 369c0864 Toon Shader v2 in progress 4 年前
Ciro Continisio b0af5562 Toon shader done 4 年前
GitHub 999566a9 OP Devlog #1: Toon shading (#173) 4 年前
GitHub 1945e33b fix(hlsl): Add else condition (#129) 4 年前
Ciro Continisio c1fab67c Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets 4 年前
Ciro Continisio b197acbf Shaders simplification 4 年前
GitHub 19a7c4c5 Upgrade to 2020.2.13b (#247) 4 年前
Ciro Continisio d62d8e9e Merge branch 'main' into whiteboxing 4 年前
GitHub 54240307 Devlog 3: Handling complex input (#307) 4 年前
vanoverc 4816946d Created a Shader Subgraph that applies Emission to a material using CustomEmission.hlsl, and added Emission to the Toon Shadergraph 4 年前
GitHub 9f80c6a1 Merge pull request #2 from Donkeylipsh/em1 4 年前
vanoverc e5c6e42f Emission Support - Converted custom HLSL into Shadergraph Subgraph, and added that to the Toon Shadergraph 4 年前
Ciro Continisio cb823c2b Light tweaks and bugfix on shader 4 年前
GitHub c0b2931f Merge pull request #1 from UnityTechnologies/main 4 年前
Ciro Continisio 4e0a85c8 Removed outline completely 4 年前
Ciro Continisio 293f994f Merge branch 'graphic-rework' 4 年前
uChema 997b50ae Merge branch 'main' into pr/393 4 年前
Amel 7b1ed2b2 Merge branch 'main' into UI 4 年前
Felix Herbst cdd82f3d Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same 4 年前
Ciro Continisio 0cf6d134 Merge branch 'move-multi-compile-to-hlsl' of https://github.com/needle-tools/open-project-1 into needle-tools-move-multi-compile-to-hlsl 4 年前
Ciro Continisio e84872d3 Merge branch 'needle-tools-move-multi-compile-to-hlsl' into worldbuilding 4 年前
uChema 735363c3 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Amel 6f206e69 Merge remote-tracking branch 'origin/main' into mainAmel 4 年前