Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
GitHub
358b68b5
Removal of unnecessary test files ( #80 )
Removal of unnecessary Tests folder, Input Scene and the content in the Scene. I have tested the game and it doesn't breaks or effects the game in any possible way.
4 年前
GitHub
840a21d7
Moved .editorConfig to avoid duplicated version in actual project root ( #77 )
4 年前
GitHub
83951a71
Merge pull request #73 from MileyHollenberg/Linter
Setup automatic linting as a Github Action
4 年前
Miley Hollenberg
4211568e
[Bot] Automated dotnet-format update
4 年前
Miley Hollenberg
74d7eb52
Removed bot account from auto commit
4 年前
Miley Hollenberg
cd634c11
Implemented automatic linter
4 年前
GitHub
04e6c82e
Create pull_request_template.md
4 年前
GitHub
f5ad616a
Merge pull request #26 from mwert09/master
Fixed steep surfaces bug and implemented sliding
4 年前
mwert09
83f426f0
Merge remote-tracking branch 'upstream/master'
4 年前
mwert09
a291c583
Merge remote-tracking branch 'upstream/master'
4 年前
mwert09
f063f571
Merge branch 'bug-steep-surfaces'
4 年前
GitHub
02d8e6c7
Merge pull request #55 from andrewreal/remove-magic-numbers
Remove magic numbers
4 年前
Ciro Continisio
69c48251
Changed the new variable into a constant
4 年前
mwert09
3fe5c164
Merge branch 'master' of https://github.com/mwert09/open-project-1
4 年前
GitHub
afc7b64e
Merge pull request #25 from Wodopo/master
Simple Player Spawn System
4 年前
Ciro Continisio
2cfc9750
SpawnSystem active in the scene
Removed the player prefab from the scene
4 年前
Andrew Real
106bfcd0
Remove accidentaly added blank lines
4 年前
mwert09
14215282
Update Character.cs
4 年前
GitHub
2c21f5a9
Merge pull request #31 from CharlExMachina/Scene-Loading
Added custom inspector for GameScene ScriptableObjects
4 年前
Ciro Continisio
b194fe99
Merge branch 'master' into Wodopo/spawn-system
# Conflicts:
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/Scripts/CameraManager.cs
4 年前
Andrew Real
e23c8e72
Change var name to more acurately show purpose
4 年前
mwert09
123c2bdc
Update Character.cs
4 年前
GitHub
9c27ba24
Merge pull request #27 from andrew-raphael-lukasik/InputReader_as_ScriptableObject
InputReader made into ScriptableObject asset
4 年前
Carlos Eduardo Pérez
79ec6d45
Updated warning message
4 年前
Andrew Real
bd2f9dce
Merge branch 'master' into remove-magic-numbers
4 年前
mwert09
fa308200
Update Character.cs
4 年前
GitHub
d98e006f
Merge pull request #37 from Acimaz/TMPro-Import
Imported Textmesh Pro Essentials
4 年前
Carlos Eduardo Pérez
f6215f53
DrawSceneEditor now has a single, non-branching undo check
This was done to balance out undo calls when no scene is selected from scene picker
4 年前
GitHub
a9604394
Merge branch 'master' into TMPro-Import
4 年前
mwert09
90e60ba3
Update Character.cs
4 年前
GitHub
506101f1
Merge pull request #45 from Quickz/jump-fix
Fixed an issue regarding player jump not getting canceled in a few cases
4 年前
Carlos Eduardo Pérez
baab34cd
Added new obstacle material for lvl2 and tagged Player
4 年前
mwert09
90d34bde
Fixed bouncing issue when player hit under floating platform
4 年前
mwert09
03385e75
Update Character.cs
4 年前
Quickz
25279029
fixed an issue regarding player jump not getting canceled in a few cases
4 年前
Carlos Eduardo Pérez
08176b7d
Updated GameSceneEditor class
4 年前
Ciro Continisio
4aaa3b36
Spawn system in place
4 年前
GitHub
a046c18a
Deleted unnecessary spacing
4 年前
mwert09
fa4b802f
Update Character.cs
4 年前
GitHub
61807259
Create CONTRIBUTING.md
4 年前
Carlos Eduardo Pérez
3bea7874
Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
4 年前
Wodopo
3b1e385f
Renamed SetRequestSpawnIndex to SetSpawnIndex
4 年前
GitHub
c0a9e0a7
Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
4 年前
mwert09
f40790a1
Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
4 年前