Ciro Continisio
8da148bf
Introduced RuntimeAnchors
Used in Spawn and CameraSystem for decoupling purposes
4 年前
Ciro Continisio
2700464f
[Bot] Automated dotnet-format update
4 年前
GitHub
fb323a77
Allow multiple entry/exit points in Locations ( #284 )
* added support for multiple entry/exit points using PathSO
* + added entrance & exit in TestingGround scene going to the Beach scene
* + LocationExit: renamed a private method
* Added spawn location tag
* Added tag to entrances in different locations
* Find entrances with tag before spawning
* Added array initialization
* Made entrance a prefab
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
rcarag
76ffdd4f
[Bot] Automated dotnet-format update
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
42b7725e
Connected almost all scenes
Missing TownMarket and TownUpper
4 年前
Ciro Continisio
313f8a7f
Code cleanup, refactored Anchors to be generic
3 年前
Ciro Continisio
202b38ba
More code refactoring around Anchors
3 年前
Ciro Continisio
e0bf1a99
More code cleanup and bug fixes
Renamed tools
Hidden Quest tool
Added debug visualisation to some ScriptableObjects using ReadOnly attribute
3 年前
Ciro Continisio
b74f3140
More Runtime Anchor refactoring, other SO additions
Also fixed bug with RuntimeAnchors
Fixed BardHare state machine (error on Animator parameter)
3 年前