Chema Damak
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3aaa37cc
|
Add UI system, Inventory UI and update Inventory System
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4 年前 |
Marek Takac
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c91c9d5b
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Added Sliding to JumpDescending protagonist transition
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4 年前 |
Ciro Continisio
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383e85b3
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Renamed variable in all Conditions and Actions
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4 年前 |
kgc00
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46aadc33
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removed action asset reference in event system on prefab
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4 年前 |
rainaldisatria
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b0513472
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Adjust DialogueManager.cs to support branching
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4 年前 |
Chema Damak
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464fd3cf
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Merge branch 'pr/130' into Inventory
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4 年前 |
Chema Damak
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d9519898
|
[Bot] Automated dotnet-format update
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4 年前 |
Ciro Continisio
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7be88cca
|
Removed script Character, moved StateMachine SOs
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4 年前 |
kgc00
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c1a6983d
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merged in main, added menu prefab to asset database
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4 年前 |
rainaldisatria
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d74551dd
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Create DialogueTrigger.cs
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4 年前 |
treivize
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e9e05bd8
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Updated Alert animation and clean up branch
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4 年前 |
Chema Damak
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093779d0
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Fix cutscenes
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4 年前 |
andytouch
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6da421fe
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Art: Added RandomPositionTint Shader Graph.
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4 年前 |
Ciro Continisio
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d14b0e45
|
Cleanup
|
4 年前 |
kgc00
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7b04a609
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Merge branch 'main' into simple-menu-controls
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4 年前 |
rainaldisatria
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8df7066a
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Move and rename example scene name
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4 年前 |
treivize
|
896fc63a
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Removed eyes from Plant Critter and set up a proper animator
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4 年前 |
treivize
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ec0e4787
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Fixed Slime inner movement to be Object UV based and clamp direct specular
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4 年前 |
Chema Damak
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597b3f7b
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Merge branch 'localization' into main
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4 年前 |
andytouch
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a397d578
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Art: Added Detail Masks for Main Characters. Added DetailMaskTint Shader Graph.
|
4 年前 |
Ciro Continisio
|
77c86ba9
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Merge remote-tracking branch 'tech-mkt/state-machine-improvements' into main
|
4 年前 |
kgc00
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253b73a3
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Merge remote-tracking branch 'upstream/main' into main
|
4 年前 |
rainaldisatria
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0ec96c10
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Create choice button prefab
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4 年前 |
treivize
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93d46d23
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Added spawning, injured and faint animations to plant critter
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4 年前 |
treivize
|
d21bf195
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Fix prefabs and FBX import
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4 年前 |
Ciro Continisio
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1c3786bc
|
[Bot] Automated dotnet-format update
|
4 年前 |
rainaldisatria
|
40613066
|
Push more uncommited changes
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4 年前 |
treivize
|
b5ba51b4
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Added meshed eyes with animation for them
|
4 年前 |
treivize
|
f1cf3605
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Simplify Toon_Fresnel shader - move Direct Specular to Lightning Model
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4 年前 |
Ciro Continisio
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89aa39ea
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Fixed AudioManager in response to pool changes
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4 年前 |
rainaldisatria
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4065435a
|
Push uncommited changes
|
4 年前 |
treivize
|
449795a4
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Add latest texture
|
4 年前 |
treivize
|
b5415b10
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Fixed Main Light direction custom method
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4 年前 |
Ciro Continisio
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0174edd5
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Merge branch 'davejrodriguez/object-pool' into main
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4 年前 |
Smurjo
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86bfbbeb
|
adding ear hair
Tuffs of air hair for individualizing townsfolk.
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4 年前 |
rainaldisatria
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53931d79
|
Make DialogueData for examples
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4 年前 |
treivize
|
884f78d8
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[WIP] Update animations Idle, Warn, Alert and Attack
|
4 年前 |
treivize
|
612432c6
|
Added Slime Critters variants and final Toon_Fresnel Shader
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4 年前 |
Ciro Continisio
|
fd892708
|
Ignored ProGrids settings
|
4 年前 |
Smurjo
|
488d5b71
|
Added curls and low quality sombrero
The curly hair and the sombrero are intended as accessoires to make the townsfolk more unique
|
4 年前 |
rainaldisatria
|
6fabd6a2
|
Update DialogueDataSO.cs to support branching
|
4 年前 |
treivize
|
4b202e5f
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[WIP] Better UV, Rig and Texture
|
4 年前 |
treivize
|
245438bb
|
Fixed Fresnel effect done before outline and add water like movement
|
4 年前 |
Ciro Continisio
|
ededb7c0
|
Merge branch 'state-machine-improvements' into main
|
4 年前 |
Smurjo
|
e13fb58d
|
Sombrero for townsfolk
Sombrero for townsfolk to make them look more unique - suitable for one-sided rendering.
|
4 年前 |
rainaldisatria
|
aa3e083b
|
Prepare example scene
|
4 年前 |
Eduardo de Albuquerque
|
170ed7e3
|
Merge branch 'PuffParticle' into main
|
4 年前 |
treivize
|
e2449c18
|
[WIP] Plant Critter - Model UV Color Rig Animations
|
4 年前 |
treivize
|
bb0dafff
|
Added Slime Critter and new Toon shader to add Fresnel effect on it
|
4 年前 |
Ciro Continisio
|
9bb7eeb2
|
Forgot Settings.json files
|
4 年前 |