Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
GitHub
999566a9
OP Devlog #1 : Toon shading ( #173 )
* upgrade to 2020.2
* add else condition in CustomLighting
* fix missing material in ToonShading scene
Co-authored-by: doJester13 <minarini.work@gmail.com>
Co-authored-by: doJester13 <minairni.work@gmail.com>
4 年前
GitHub
1945e33b
fix(hlsl): Add else condition ( #129 )
4 年前
Ciro Continisio
c1fab67c
Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
4 年前
Ciro Continisio
b197acbf
Shaders simplification
4 年前
GitHub
19a7c4c5
Upgrade to 2020.2.13b ( #247 )
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
GitHub
54240307
Devlog 3: Handling complex input ( #307 )
Project upgrade to 2021.1
4 年前
vanoverc
4816946d
Created a Shader Subgraph that applies Emission to a material using CustomEmission.hlsl, and added Emission to the Toon Shadergraph
4 年前
GitHub
9f80c6a1
Merge pull request #2 from Donkeylipsh/em1
Shading Model - Emission Support
4 年前
vanoverc
e5c6e42f
Emission Support - Converted custom HLSL into Shadergraph Subgraph, and added that to the Toon Shadergraph
4 年前
Ciro Continisio
cb823c2b
Light tweaks and bugfix on shader
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
4e0a85c8
Removed outline completely
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Felix Herbst
cdd82f3d
Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same
list comes from Lit.shader, "Universal Pipeline keywords" section
3 年前
Ciro Continisio
0cf6d134
Merge branch 'move-multi-compile-to-hlsl' of https://github.com/needle-tools/open-project-1 into needle-tools-move-multi-compile-to-hlsl
# Conflicts:
# UOP1_Project/Assets/Shaders/Toon_Ground_VertexColour.shadergraph
3 年前
Ciro Continisio
e84872d3
Merge branch 'needle-tools-move-multi-compile-to-hlsl' into worldbuilding
3 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
3 年前