Ciro Continisio
|
f40bd45e
|
Phoenix Chick 2.0
|
4 年前 |
Amel
|
5932f40a
|
Townsfolk state machine actions
|
4 年前 |
Ciro Continisio
|
2d718f1c
|
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
|
4 年前 |
Amel
|
e3220202
|
Path config for townsfolk
|
4 年前 |
Ciro Continisio
|
49d768c5
|
Rebaked TestingGround and ArtShowcase
|
4 年前 |
Amel
|
5bf93532
|
Townsfolk script to control when talking by default or not
|
4 年前 |
Ciro Continisio
|
6dbe9c46
|
Trees collider tweaks
|
4 年前 |
Amel
|
b5d3a5bb
|
Townsfolks prefabs
|
4 年前 |
Ciro Continisio
|
3bd54bf1
|
New colliders for BigRocks and BigTree
|
4 年前 |
Amel
|
551d6066
|
Working on Townsfolk Animator Controller
|
4 年前 |
Ciro Continisio
|
76adf666
|
Tweaks to plants
All 3D models of vegetation have been tweaked in size, and have proper green channel for wind. Removed isolated mesh assets.
|
4 年前 |
Amel
|
0aba8b15
|
Adding townsfolk transition table
|
4 年前 |
Ciro Continisio
|
ee8e2b89
|
Wind shader tweaks
|
4 年前 |
GitHub
|
ea77fe9c
|
Fixed a simple typo in LoadingScreenManager (#417)
In LoadingScreenManager.cs we subscribed to a listener in OnDisable instead of unsubscribing.
|
4 年前 |
GitHub
|
73ce8d6d
|
I'm curious why the AO handle result is not used in this context? (#414)
|
4 年前 |
Amel Negra
|
75180244
|
Merge remote-tracking branch 'origin/main' into main
|
4 年前 |
Amel
|
8c7c6a9c
|
Now possible to jump and attack
|
4 年前 |
Amel Negra
|
df409c61
|
typo fix
|
4 年前 |
Amel
|
72040b36
|
Getting hit update
|
4 年前 |
Amel
|
ce73c3ab
|
Merge remote-tracking branch 'origin/main' into main
|
4 年前 |
Amel
|
d47144d0
|
removed old attack state
|
4 年前 |
Amel
|
ce0fb799
|
Updated state machine for PigChef, now possible to attack and walk
|
4 年前 |
Amel
|
c17eea45
|
Added Upper-body attack layer to PigChef controller
|
4 年前 |
Amel
|
4a46ed5f
|
ReceiveHit trigger instead of surprised
|
4 年前 |
Amel
|
492c5d44
|
Added isSurprised bool paramater
|
4 年前 |
Amel
|
5a5a8fe6
|
Adding IdleAttacking and WalkAttacking states
|
4 年前 |
Ciro Continisio
|
eaa6623e
|
Enabled the cold editor startup for the MainMenu scene too
|
4 年前 |
Amel
|
4857849f
|
Added pigChef attack avatar mask
|
4 年前 |
Ciro Continisio
|
0509be25
|
Refactored the whole cold startup mechanism
|
4 年前 |
Ciro Continisio
|
4dd87949
|
Merge remote-tracking branch 'tech-mkt/main'
|
4 年前 |
Ciro Continisio
|
962fff23
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
a1ce890c
|
Removed array of scenes from loading
|
4 年前 |
Ciro Continisio
|
294bce57
|
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
|
4 年前 |
GitHub
|
d47d8091
|
Devlog 4 header
|
4 年前 |
Ciro Continisio
|
7b4c1394
|
Relocated stray script
|
4 年前 |
uChema
|
a70ca312
|
Fix Quest Anchor SO
|
4 年前 |
uChema
|
586f9500
|
[Bot] Automated dotnet-format update
|
4 年前 |
uChema
|
997b50ae
|
Merge branch 'main' into pr/393
|
4 年前 |
uChema
|
e492f068
|
Clean project and add folder creation.
|
4 年前 |
uChema
|
31d75482
|
Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
|
4 年前 |
João Ricardo dos Santos
|
c11d51a0
|
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
|
4 年前 |
Wiecio
|
ed2b5dd7
|
Removed Debug Log
|
4 年前 |
Wiecio
|
3f37142f
|
Removed not used namespaces
|
4 年前 |
Wiecio
|
13e36ce1
|
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
|
4 年前 |
Wiecio
|
6208f362
|
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
|
4 年前 |
Wiecio
|
7a89c938
|
First implementation of fading during loading scenes
|
4 年前 |
Brett
|
cbad06cd
|
Update T : ScriptableObject
|
4 年前 |
Brett
|
0f0b8928
|
Reduce nesting
|
4 年前 |
Brett
|
848058e8
|
Merge remote-tracking branch 'upstream/main' into main
|
4 年前 |
Brett
|
548ae699
|
Add QuestEditorWindow
|
4 年前 |