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* Add component with settable field, clamped to [0,1] range * Get all MeshRenderers in component & children (recursively) * Modfiy lightmap scale of all MeshRenderers * Cleanup/comments * Move tool to Scripts/EditorTools * Update LightmapScaleSetter.cs Removed the cap at 1f Co-authored-by: Ciro Continisio <ciro@unity3d.com>/main
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4 年前
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