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using UnityEngine.Localization.Components; |
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public class DialogueUIController : MonoBehaviour |
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{ |
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[SerializeField] |
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LocalizeStringEvent lineText; |
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[SerializeField] LocalizeStringEvent lineText = default; |
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[SerializeField] |
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LocalizeStringEvent actorNameText; |
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[SerializeField] LocalizeStringEvent actorNameText = default; |
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public void SetDialogue(DialogueLineSO dialogueLine) |
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{ |
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