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_imgHover.gameObject.SetActive(true); |
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_imgSelected.gameObject.SetActive(true); |
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_itemButton.gameObject.SetActive(true); |
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_bgInactiveImage.gameObject.SetActive(false); |
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_bgInactiveImage.gameObject.SetActive(false); |
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UnhoverItem(); |
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}); |
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} |
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public void SetInactiveItem() { |
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public void SetInactiveItem() |
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{ |
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_itemPreviewImage.gameObject.SetActive(false); |
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_itemPreviewImage.gameObject.SetActive(false); |
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_itemCount.gameObject.SetActive(false); |
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_bgImage.gameObject.SetActive(false); |
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_imgHover.gameObject.SetActive(false); |
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