/// </summary>
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
if(_dialoguePlayed)
if (_dialoguePlayed)
if (Application.isPlaying) //TODO: Find a way to "play" dialogue lines even when scrubbing the Timeline not in Play Mode
// Need to ask the CutsceneManager if the cutscene is playing, since the graph is not actually stopped/paused: it's just going at speed 0.