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Added an Editor assembly to the FSM editor scripts (#158)

This assembly will mark the editor code for removal when building the project.
/main
GitHub 4 年前
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a331d889
共有 2 个文件被更改,包括 24 次插入0 次删除
  1. 17
      UOP1_Project/Assets/Scripts/StateMachine/Editor/UOP1.StateMachine.Editor.asmdef
  2. 7
      UOP1_Project/Assets/Scripts/StateMachine/Editor/UOP1.StateMachine.Editor.asmdef.meta

17
UOP1_Project/Assets/Scripts/StateMachine/Editor/UOP1.StateMachine.Editor.asmdef


{
"name": "UOP1.StateMachine.Editor",
"references": [
"GUID:784148ec08432ab4a974dd364656dae9"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

7
UOP1_Project/Assets/Scripts/StateMachine/Editor/UOP1.StateMachine.Editor.asmdef.meta


fileFormatVersion: 2
guid: 8c0a18d9d0551b541815cb03f6f62fb4
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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