Swerik is smarter than me... Co-authored-by: Swerik <47034061+TheSwerik@users.noreply.github.com>
[SerializeField] private FadeChannelSO _fadeChannelSO = default;
[Header("Fadeout Canvas")]
public GameObject _fadeoutCanvas = default;
private Image _imageComponent;
[SerializeField] private Image imageComponent;
private bool IsCurrentlyFading = false;