{
freeLookVCam.Follow = target;
freeLookVCam.LookAt = target;
freeLookVCam.OnTargetObjectWarped(target,target.position-freeLookVCam.transform.position);
freeLookVCam.OnTargetObjectWarped(target, target.position - freeLookVCam.transform.position - Vector3.forward);
}
private void OnEnable()