m_EditorClassIdentifier:
sceneAsset: {fileID: 102900000, guid: e8df4c5a458acc5489b2865e6b789224, type: 3}
scenePath: Assets/Scenes/Initialization.unity
shortDescription:
shortDescription: The scene from where the game starts and it is responsible for
loading PersistentManagers scene and raises the event to load the main menu.
music: {fileID: 0}