privatefloat_speedMultiplier=1f;//TODO: make this modifiable in the game settings
//this is the distance from player the camera will warp to when a new scene is loaded. this can be set individually on each scene, zero is the most consistent
[SerializeField,Tooltip("the distance from player the camera will warp to when a new scene is loaded")]
privatefloat_SpawnDistanceFromPlayer=0f;
privatefloat_speedMultiplier=1f;//TODO: make this modifiable in the game settings