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Updated materials on new props to use Toon shader

/devlogs-4-addressable-assets
Amel 4 年前
当前提交
3aab4f7e
共有 2 个文件被更改,包括 43 次插入9 次删除
  1. 27
      UOP1_Project/Assets/Art/Props/BeerKeg/BeerKeg.mat
  2. 25
      UOP1_Project/Assets/Art/Props/CuttingBoard/CuttingBoard.mat

27
UOP1_Project/Assets/Art/Props/BeerKeg/BeerKeg.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BeerKeg
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
- Texture2D_300EB541:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 292aab416700d7f409062899ff67325d, type: 3}
m_Scale: {x: 1, y: 1}

m_Texture: {fileID: 2800000, guid: 292aab416700d7f409062899ff67325d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 2800000, guid: 292aab416700d7f409062899ff67325d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}

m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_8606F96E: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1

- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.5
- _Smoothness: 0.457
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &3477122635769164964
MonoBehaviour:

25
UOP1_Project/Assets/Art/Props/CuttingBoard/CuttingBoard.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: CuttingBoard
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: bf36778a400a0894b86a1f49c422fa62,
type: 3}
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
m_CustomRenderQueue: -1
stringTagMap: {}
- Texture2D_300EB541:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 5481b7c3090557b41bd5a6ddf7f38c10, type: 3}
m_Scale: {x: 1, y: 1}

m_Texture: {fileID: 2800000, guid: 5481b7c3090557b41bd5a6ddf7f38c10, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexture:
m_Texture: {fileID: 2800000, guid: 5481b7c3090557b41bd5a6ddf7f38c10, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}

m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_8606F96E: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1

- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 0}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
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