浏览代码

Fixed Fry King dialogue typo

/main
Amel Negra 3 年前
当前提交
36cba268
共有 4 个文件被更改,包括 7 次插入5 次删除
  1. 2
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset
  2. 6
      UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset
  3. 4
      UOP1_Project/Assets/Scripts/Dialogues/DialogueDataSO.cs

2
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset


m_Metadata:
m_Items: []
- m_Id: 42717273712459776
m_Key: L1-Default-FryKind
m_Key: L1-Default-FryKing
m_Metadata:
m_Items: []
m_Metadata:

6
UOP1_Project/Assets/ScriptableObjects/Dialogue/Default-FryKing.asset


_actor: {fileID: 11400000, guid: 2f14ee79b2fa2574480372fff57ec101, type: 2}
_dialogueLines:
- m_TableReference:
m_TableCollectionName: GUID:f81a49615d56c1a4fbbd14b4569b06f3
m_TableCollectionName: Questline Dialogue
m_KeyId: 42717273712459776
m_Key:
m_KeyId: 0
m_Key: L1-Default-FryKing
m_FallbackState: 0
_choices: []
_dialogueType: 0

4
UOP1_Project/Assets/Scripts/Dialogues/DialogueDataSO.cs


// Each line would also have an event associated, or another Dialogue
private void OnEnable()
{
SetDialogueLines();
//Only enabled when the dialogue table is changed
//Make sure the name of the SO is the same as the one used in the string table
//SetDialogueLines();
}
void SetDialogueLines()
{

正在加载...
取消
保存