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31 行
680 B
31 行
680 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients
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{
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public class CallableFlow : MonoBehaviour
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{
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[SerializeField]
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private List<Callable> callables = new List<Callable>();
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public void AddCallable<T>() where T:Callable
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{
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var callable = gameObject.AddComponent<T>();
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Callable.SetAsFlowComponent(callable, true);
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}
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private void OnDestroy()
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{
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if (callables == null)
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return;
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foreach(var callable in callables)
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{
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Destroy(callable);
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}
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}
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}
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}
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