Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(CallableFlow))]
public class CallableFlowEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
if(GUILayout.Button("Open Flow Window"))
{
CallableFlowEditorWindow wnd = EditorWindow.GetWindow<CallableFlowEditorWindow>();
wnd.OpenCallableFlow(serializedObject.targetObject as CallableFlow);
}
}
}
}