Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using Cinemachine;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
[Callable("Cinemachine", "Misc/ic-cinemachine.png")]
[AddComponentMenu(ComponentMenu.cinemachinePath + "Cinemachine Set Camera Noise Action")]
public class CinemachineSetCameraNoiseAction : ActionBase
{
[SerializeField]
bool useLiveCamera;
[SerializeField, HideIf("useLiveCamera")]
CinemachineVirtualCamera targetCamera;
[SerializeField]
NoiseSettings settings;
public override void Execute(GameObject instigator = null)
{
CinemachineVirtualCamera cam = useLiveCamera ?
Manager.Get<VirtualCameraManager>().GetComponent<CinemachineBrain>().ActiveVirtualCamera as CinemachineVirtualCamera
: targetCamera;
if(cam == null)
{
Debug.Log("CinemachineSetCameraNoiseAction : Cannot find a suitable CinemachineVirtualCamera to set Noise to");
return;
}
var noise = cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
if(noise == null && settings != null)
noise = cam.AddCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
noise.m_NoiseProfile = settings;
}
public override string GetDefaultName() => $"CM Set Noise ({settings.name}) for {(useLiveCamera? "Live Camera" : targetCamera?.gameObject.name)}";
}
}