Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

47 行
1.0 KiB

using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Logic
{
[AddComponentMenu(ComponentMenu.logicPath + "Flip Flop Logic")]
[Callable("Logic", "Logic/ic-generic-logic.png")]
public class FlipFlopLogic : LogicBase
{
public enum State
{
Flip,
Flop
}
public State InitialState = State.Flip;
public Callable[] OnFlip;
public Callable[] OnFlop;
private State state;
public void OnEnable()
{
state = InitialState;
}
public override void Execute(GameObject instigator = null)
{
if (state == State.Flop)
{
Callable.Call(OnFlip, instigator);
state = State.Flip;
}
else
{
Callable.Call(OnFlop, instigator);
state = State.Flop;
}
}
public override string GetDefaultName()
{
return $"Flip-Flop (Default {state})";
}
}
}