Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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61 行
1.6 KiB

using UnityEngine;
namespace GameplayIngredients.Events
{
[AddComponentMenu(ComponentMenu.eventsPath + "On Game Manager Level Start")]
public class OnGameManagerLevelStart : EventBase
{
public enum GameManagerLevelType
{
MainMenu,
GameLevel
}
public GameManagerLevelType levelType { get { return m_LevelType; } }
[SerializeField]
protected GameManagerLevelType m_LevelType = GameManagerLevelType.GameLevel;
string m_Message;
public Callable[] OnMessageRecieved;
void OnEnable()
{
m_Message = GetMessage(m_LevelType);
Messager.RegisterMessage(m_Message, Execute);
}
void OnDisable()
{
Messager.RemoveMessage(m_Message, Execute);
}
static string GetMessage(GameManagerLevelType type)
{
switch(type)
{
case GameManagerLevelType.MainMenu: return GameManager.MainMenuStartMessage;
default:
case GameManagerLevelType.GameLevel: return GameManager.GameLevelStartMessage;
}
}
void Execute(GameObject instigator = null)
{
try
{
Callable.Call(OnMessageRecieved, instigator);
}
catch (System.Exception e)
{
UnityEngine.Debug.LogError(string.Format("OnMessageEvent : Exception Caught while catching message '{0}' on Object '{1}'", m_Message, gameObject.name));
UnityEngine.Debug.LogException(e);
}
}
}
}