Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

27 行
768 B

using UnityEngine;
using UnityEngine.VFX;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "VFX Send Event Action")]
[Callable("Game", "Misc/ic-vfx.png")]
public class VFXSendEventAction : ActionBase
{
public VisualEffect visualEffect;
public string eventName = "Event";
public override void Execute(GameObject instigator = null)
{
int id = Shader.PropertyToID(eventName);
var attrib = visualEffect.CreateVFXEventAttribute();
visualEffect.SendEvent(eventName, attrib);
}
public override string GetDefaultName()
{
return $"Send VFX Event '{eventName}' to {visualEffect?.gameObject.name}";
}
}
}