Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using UnityEngine.Playables;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Timeline Control Action")]
[Callable("Sequencing", "Actions/ic-action-timeline.png")]
public class TimelineControlAction : ActionBase
{
public enum TimelineControlMode
{
Play,
Stop,
Pause,
Loop,
Hold
}
public PlayableDirector director;
public TimelineControlMode mode = TimelineControlMode.Play;
public override void Execute(GameObject instigator = null)
{
switch(mode)
{
case TimelineControlMode.Play: director.Play(); break;
case TimelineControlMode.Stop: director.Stop(); break;
case TimelineControlMode.Pause: director.Pause(); break;
case TimelineControlMode.Loop: director.extrapolationMode = DirectorWrapMode.Loop; break;
case TimelineControlMode.Hold: director.extrapolationMode = DirectorWrapMode.Hold; break;
}
}
public override string GetDefaultName()
{
return $"Timeline {mode} : '{director?.gameObject.name}'";
}
}
}