Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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45 行
1.5 KiB

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Teleport GameObject Action")]
[Callable("Game Objects", "Actions/ic-action-teleport.png")]
public class TeleportGameObjectAction : ActionBase
{
[ReorderableList]
public GameObject[] ObjectsToTeleport;
public bool TeleportInstigator = false;
public Transform TeleportTarget;
public override void Execute(GameObject instigator = null)
{
if(TeleportTarget == null)
{
Debug.LogWarning("No Teleport Target");
return;
}
if(ObjectsToTeleport != null)
{
foreach(var obj in ObjectsToTeleport)
{
Teleport(obj, TeleportTarget.position, TeleportTarget.rotation);
}
}
if (TeleportInstigator && instigator != null)
Teleport(instigator, TeleportTarget.position, TeleportTarget.rotation);
}
static void Teleport(GameObject obj, Vector3 worldPosition, Quaternion rotation)
{
obj.transform.position = worldPosition;
obj.transform.rotation = rotation;
}
public override string GetDefaultName()
{
return $"Teleport {(TeleportInstigator?"instigator":"objects")} to {(TeleportTarget ? TeleportTarget.name : "(null)")}";
}
}
}