Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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49 行
1.6 KiB

using GameplayIngredients.Rigs;
using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Reach Position Rig : Set Target Action")]
[Callable("Game", "Rigs/ic-rig-reachposition.png")]
public class ReachPositionRigSetTargetAction : ActionBase
{
[NonNullCheck]
public ReachPositionRig reachPositionRig;
[DisableIf("UseInstigatorAsTarget"), NonNullCheck]
public Transform target;
public bool UseInstigatorAsTarget;
public override void Execute(GameObject instigator = null)
{
if (reachPositionRig == null)
{
Debug.LogWarning($"{gameObject.name}: ReachPositionRigSetTarget action could not set target : ReachPositionRig is null");
return;
}
if (UseInstigatorAsTarget)
{
if (instigator != null)
reachPositionRig.SetTarget(instigator.transform);
else
Debug.LogWarning($"{gameObject.name}: ReachPositionRigSetTarget action could not set target : instigator is null");
}
else
{
if (target != null)
reachPositionRig.SetTarget(target);
else
Debug.LogWarning($"{gameObject.name}: ReachPositionRigSetTarget action could not set target : Target is null");
}
}
public override string GetDefaultName()
{
return $"ReachPositionRig Set Target : '{(UseInstigatorAsTarget?"instigator": target?.name)}'";
}
}
}