Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Cursor Action")]
[Callable("Screen", "Actions/ic-action-mouse.png")]
public class CursorAction : ActionBase
{
public CursorLockMode LockState = CursorLockMode.None;
public bool CursorVisible = true;
public override void Execute(GameObject instigator = null)
{
Cursor.lockState = LockState;
Cursor.visible = CursorVisible;
}
public override string GetDefaultName()
{
return $"{(CursorVisible ? "Show" : "Hide")} Cursor / Lock: {LockState}";
}
}
}