Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.StateMachines
{
[HelpURL(Help.URL + "state-machines")]
[AddComponentMenu(ComponentMenu.stateMachinePath + "State")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-State.png")]
public class State : MonoBehaviour
{
public string StateName { get { return gameObject.name; } }
public Callable[] OnStateEnter;
public Callable[] OnStateExit;
[ShowIf("AllowUpdateCalls")]
public Callable[] OnStateUpdate;
private bool AllowUpdateCalls()
{
return GameplayIngredientsSettings.currentSettings.allowUpdateCalls;
}
}
}