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130 行
4.3 KiB
130 行
4.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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namespace GameplayIngredients.Editor
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{
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public class SceneViewPOV : PopupWindowContent
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{
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static GameObject POVRoot;
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static GameObject[] ALlPOVRoots;
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const string kPOVObjectName = "__SceneView__POV__";
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const string kPOVRootTag = "SceneViewPOVRoot";
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[InitializeOnLoadMethod]
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static void Initialize()
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{
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SceneManager.activeSceneChanged -= EditorSceneManager_activeSceneChanged;
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SceneManager.sceneLoaded -= SceneManager_sceneLoaded;
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SceneManager.sceneUnloaded -= SceneManager_sceneUnloaded;
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SceneManager.activeSceneChanged += EditorSceneManager_activeSceneChanged;
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SceneManager.sceneLoaded += SceneManager_sceneLoaded;
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SceneManager.sceneUnloaded += SceneManager_sceneUnloaded;
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}
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private static void SceneManager_sceneUnloaded(Scene arg0)
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{
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CheckPOVGameObjects();
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}
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private static void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
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{
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CheckPOVGameObjects();
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}
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private static void EditorSceneManager_activeSceneChanged(Scene arg0, Scene arg1)
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{
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CheckPOVGameObjects();
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}
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public static void CheckPOVGameObjects()
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{
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var activePov = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault<GameObject>(o => o.name == kPOVObjectName && o.tag == kPOVRootTag);
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if (activePov == null)
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{
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activePov = CreatePOVRootObject();
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}
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POVRoot = activePov;
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ALlPOVRoots = GameObject.FindGameObjectsWithTag(kPOVRootTag);
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}
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static GameObject CreatePOVRootObject()
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{
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var povRoot = new GameObject(kPOVObjectName);
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povRoot.isStatic = true;
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povRoot.tag = kPOVRootTag;
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povRoot.hideFlags = HideFlags.HideInHierarchy;
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return povRoot;
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}
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static GameObject CreatePOV(GameObject povRoot, string name, Transform transform)
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{
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var pov = new GameObject(name);
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pov.isStatic = true;
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pov.hideFlags = HideFlags.HideInHierarchy;
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pov.transform.position = transform.position;
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pov.transform.rotation = transform.rotation;
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pov.transform.parent = povRoot.transform;
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return pov;
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}
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public static void ShowPopup(Rect buttonRect, SceneView sceneView)
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{
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PopupWindow.Show(buttonRect, new SceneViewPOV(sceneView));
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}
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private SceneView m_SceneView;
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public SceneViewPOV(SceneView sceneView)
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{
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m_SceneView = sceneView;
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}
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public override Vector2 GetWindowSize()
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{
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return new Vector2(256.0f, 480.0f);
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}
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public override void OnGUI(Rect rect)
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{
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if (POVRoot == null)
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CheckPOVGameObjects();
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if (POVRoot != null && SceneView.lastActiveSceneView != null)
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{
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var povs = GameObject.FindGameObjectsWithTag("POV");
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GUILayout.Label("Go to POVs", EditorStyles.boldLabel);
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foreach (var pov in povs.OrderBy(o => o.name))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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if (GUILayout.Button(pov.name))
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{
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SceneView.lastActiveSceneView.AlignViewToObject(pov.transform);
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}
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if (GUILayout.Button("X", GUILayout.Width(32)))
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{
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if (EditorUtility.DisplayDialog("Destroy POV?", "Do you want to destroy this POV: " + pov.name + " ?", "Yes", "No")) ;
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//Destroy(pov);
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}
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}
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}
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}
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else
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{
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EditorGUILayout.HelpBox("No POV Root found (Create an Empty Game Object named 'POV_ROOT') or no SceneView currently active", MessageType.Warning);
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}
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}
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}
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}
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