Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
public class FullScreenFadeAction : ActionBase
{
public FullScreenFadeManager.FadeMode Fading = FullScreenFadeManager.FadeMode.ToBlack;
public float Duration = 2.0f;
public FullScreenFadeManager.FadeTimingMode fadeTimingMode = FullScreenFadeManager.FadeTimingMode.UnscaledGameTime;
[ReorderableList]
public Callable[] OnComplete;
public override void Execute(GameObject instigator = null)
{
Manager.Get<FullScreenFadeManager>().Fade(Duration, Fading, fadeTimingMode, OnComplete, instigator);
}
}
}